Pilz - Cork, Ireland
• Contributed to cutting-edge IO-Link technology-based system development
• Helped Develop tailored software by understanding client needs and technology constraints
• Improved system performance through code optimization for enhanced user experience
• Streamlined workflow using agile methodologies to improve productivity
• Designed and executed JUnit tests to validate performance and ensure quality standards
• Specialized in safety-related automation through IO-Link technology
Spar - Cork, Ireland
• Coordinated staff rota for balanced workload and efficient store operations
• Increased customer satisfaction with swift resolution of complaints and queries
• Assisted in inventory management to maintain sufficient stock levels
• Trained new employees, leading to competent store personnel
• Oversaw security measures to prevent theft or loss of merchandise
Munster Technological University - Cork, Ireland
08/2021 - 05/2025
Patrician Academy - Mallow, County Cork
09/2015 - 05/2021
Researched and developed a realistic horror game using Unreal Engine 5, focusing on creating an immersive, atmospheric experience. The project involved extensive work on environmental design, dynamic lighting, and sound engineering to create psychological experience.
Thesis: "Creating A Realistic 3D Horror Game Using Unreal Engine 5"
This project, accompanied by my research paper, demonstrates my ability to integrate technical game-development skills with critical analysis to build experiences that are both technically sound and emotionally impactful.
Developed a three-week group project creating a procedurally generated dungeon crawler game inspired by 'The Binding of Isaac'. Led the implementation of the core procedural generation system while coordinating team tasks and responsibilities.
This project showcased my ability to work effectively in a team environment while taking ownership of critical technical components. I designed and implemented the procedural dungeon generation algorithm that created unique layouts for each playthrough, ensuring high replayability and engaging gameplay experiences.
Participated in a five-month group project to develop HealthAI, a comprehensive web and mobile application for healthcare management.
Unreal Engine, Unity
Game, Caching, Media, Storage Servers using ESXI and Proxmox
Minecraft modifications using Java
Media editing and thumbnail creation for clients
Colin Cashin
VP and Head of Engineering, Shared Tech @ King
LinkedIn ProfileAdditional references available upon request